"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games
HICSS, pp. 3781-3790, 2016.
We analyze social affordances from World of Warcraft (WoW), a massively multiplayer online role-playing game (MMO). These affordances contributed to community development and social experiences. To reduce the time needed to play and make gameplay easier, expansions to the game removed or altered many affordances. The changes were appealin...More
Full Text (Upload PDF)
PPT (Upload PPT)