Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry

IGIC(2013)

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摘要
Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.
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关键词
educational game, early childhood science education, intrinsic motivation, game development process, Unity game engine
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