LucasArts and ILM: a course in film and game convergence

SIGGRAPH Courses(2007)

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摘要
In this course, senior members of ILM and Lucasarts describe the motivation, experiences, and lessons learned in integrating film and game technologies at the Lucas companies. The presentation starts with a quick overview of the two companies, their new combined facility in the Presidio, and some of their goals and challenges for building a unified base of technology. The discussion then turns to Zeno - the shared digital studio software framework - and the speakers present a series of case studies on topics such as level editing, effects authoring, animation blending, rendering, likeness capture, and mocap. The session closes with a diagnosis of what worked and what didn't, plus discussion of some of the cultural, procedural, and communication hurdles encountered along the way.
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