Working out for likes

Computers in Human Behavior(2015)

引用 292|浏览27
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摘要
We study the relationship between social factors, continued use and exercise.Network effects, subjective norms, recognition, and reciprocal benefits are studied.The study employs survey data from an exercise gamification application.We investigate the model structure, direct and mediated effects on use and exercise.Social factors are found to be associated with continued use and exercise. Today, people use a variety of social and gameful (mobile) applications in order to motivate themselves and others to maintain difficult habits such as exercise, sustainable consumption and healthy eating. However, we have yet lacked understanding of how social influence affects willingness to maintain these difficult habits with the help of gamification services. In order to investigate this phenomenon, we measured how social influence predicts attitudes, use and further exercise in the context of gamification of exercise. Our results show that people indeed do \"work out for likes\", or in other words, social influence, positive recognition and reciprocity have a positive impact on how much people are willing to exercise as well as their attitudes and willingness to use gamification services. Moreover, we found that the more friends a user has in the service, the larger the effects are. Furthermore, the findings of the empirical study further provide new understanding on the phenomenon of social influence in technology adoption/use continuance in general by showing, in addition to subjective norms, how getting recognized, receiving reciprocal benefits and network effects contribute to use continuance.
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关键词
social influence,social networking,ehealth
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