Minecraft computer game performance analysis and network traffic emulation by a custom bot

2015 Science and Information Conference (SAI)(2015)

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摘要
To simulate player traffic within the game we developed an automated bot for a popular online game Minecraft. The first emulation goal was for the bot to realistically replicate network traffic that a normal player would use while playing the game. The second emulation goal was to investigate the maximum possible workload on a virtual multicores and multi-CPUs CentOS server by running different number of active Minecraft games on many cores of the multi-CPU servers simultaneously. We created a scriptable bot capable of performing many common game actions, while generating comparable traffic to that of a player. This facilitates network and game server world optimization. It is allowed us to create a new testing and emulation environment to investigation network and server performance in our virtual Gaming Private Network (GPN) infrastructure.
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关键词
Minecraft computer game performance analysis,network traffic emulation,custom bot,player traffic,automated bot,online game,virtual multicore,multiCPU CentOS server,active Minecraft games,multiCPU servers,scriptable bot,game actions,game server world optimization,emulation environment,network performance,virtual gaming private network infrastructure,virtual GPN infrastructure
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