Evaluating Game-based Learning Effectiveness in Higher Education

Procedia - Social and Behavioral Sciences(2014)

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摘要
Game-based learning (GBL) has been widely utilized in various domains such as the military, education, marketing and advertising. Despite its popularity, an assessment of its effectiveness as a learning or a training tool is still unclear. Therefore, the main aim of this research work is to evaluate the effectiveness of using GBL in Higher Education. This paper briefly discusses a proposed research framework, the data analysis framework, some results obtained from a data collection activity, as well as a statistical analysis of the data.
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关键词
Game-based learning(GBL),Learner's background
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