Efficient HRTF-based Spatial Audio for Area and Volumetric Sources

    Aaron Nicholls
    Aaron Nicholls

    IEEE Transactions on Visualization and Computer Graphics, Volume PP, Issue 99, 2016, Pages 1

    Cited by: 45|Bibtex|Views9|Links
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    Keywords:
    HRTFSpatial audioarea sourcesspherical harmonicsvolumetric sources

    Abstract:

    We present a novel spatial audio rendering technique to handle sound sources that can be represented by either an area or a volume in VR environments. As opposed to point-sampled sound sources, our approach projects the area-volumetric source to the spherical domain centered at the listener and represents this projection area compactly us...More

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