Does level of motor impairment post stroke influence the user experience of a virtual environment?

New York, NY(2006)

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摘要
Virtual reality (VR) provides a three-dimensional computer representation of a real world or imaginary space through which a person can navigate and interact with objects to carry out specific tasks. VR can be used as an assessment and training tool for patients with stroke who have sensory-motor deficits of the limbs. Our research group has built a system, which gives the user the ability to interact with objects by touching, grasping and moving their upper limb. A range of user perspectives has been tested with people following stroke and the relationship between the user experience and their level of impairment has been explored
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关键词
biomechanics,computer based training,medical computing,patient diagnosis,patient rehabilitation,virtual reality,3d computer representation,grasping,imaginary space,motor impairment,navigation,object interaction,patient assessment,patient training,sensory motor deficit,stroke patient,touching,upper limb movement,user experience,virtual environment,three dimensional
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