Multi-objective optimization of dead-reckoning error thresholds for virtual environments

Collaboration Technologies and Systems(2014)

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摘要
Design trade-offs between state consistency and system response time are commonplace in virtual environments. Systems typically rely on predictive consistency algorithms such as dead-reckoning to control consistency and response time. Dead-reckoning error threshold selection determines the consistency/response time trade-off. We extend this trade-off space to explicitly account for the concept of system fairness. We derive a multi-objective optimization problem and apply multi-objective evolutionary algorithms to solve for Pareto optimal error thresholds.
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关键词
Internet,Pareto optimisation,evolutionary computation,Pareto optimal error thresholds,dead-reckoning error threshold selection,multiobjective evolutionary algorithms,multiobjective optimization,predictive consistency algorithm,state consistency,system fairness,system response time,virtual environments,Virtual simulation environments,dead reckoning,multi-objective optimization
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