Enabling fine-grained load balancing for virtual worlds with distributed simulation engines

WSC '14: Winter Simulation Conference Savannah Georgia December, 2014(2014)

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摘要
Virtual worlds are general-purpose real-time simulation of three-dimensional environments, and serve for several purposes, such as physics simulation, collaboration, and entertainment. Due to the real-time nature of these simulations, scaling the number of in-world entities and interacting users is challenging. In this paper we present a novel approach to scalable virtual worlds, combining two dimensions of workload partitioning: space and operations. We present this new design as the Distributed Scene Graph with microcells (DSG-M), and evaluate our approach in a distributed physics intensive evaluation aimed at testing two hypothesis: (1) the space partitioning approach improves scalability by balancing the load of an overwhelmed physics dedicated simulator; and (2) simulation precision can be maintained by assigning read-only spaces near the partition borders. Results show evidence to confirm both hypotheses, and of successfully scaling the simulation of an overwhelming workload.
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关键词
digital simulation,resource allocation,virtual reality,DSG-M,distributed physics intensive evaluation,distributed scene graph with microcells,distributed simulation engines,fine-grained load balancing,physics dedicated simulator,scalable virtual worlds,space partitioning approach,workload partitioning
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