Strain limiting for clustered shape matching.

MIG '14: Motion in Games Playa Vista California November, 2014(2014)

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摘要
In this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently popular position-based dynamics. However, unlike this previous work, our approach reduces to explicit integration under small strains, but remains stable in the presence of non-linearities.
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