Massivizing online games using cloud computing: A vision

Multimedia and Expo Workshops(2014)

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摘要
Online gaming, a large market with hundreds of millions of active players, is still struggling to scale without risky investments in infrastructure. In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used. We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation.
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关键词
cloud computing,computer games,active player,cloud based gaming,cloud computing,game content generation,game data processing,massivize online gaming,online games market,virtual world management
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