A case study of intended versus actual experience of adaptivity in a tangible storytelling system
User Model. User-Adapt. Interact., pp. 175-217, 2014.
AdaptivityTangible computingUser modelsRecommendation systemsExpert systemsMore(1+)
This article presents a case study of an adaptive, tangible storytelling system called \"The Reading Glove\". The research addresses a gap in the field of adaptivity for ubiquitous systems by taking a critical look at the notion of \"adaptivity\" and how users experience it. The Reading Glove is an interactive storytelling system featurin...More
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