Adapting virtual camera behaviour through player modelling
User Model. User-Adapt. Interact., pp. 155-183, 2015.
Virtual camera controlGaze interactionPlayer modellingComputer games
Research in virtual camera control has focused primarily on finding methods to allow designers to place cameras effectively and efficiently in dynamic and unpredictable environments, and to generate complex and dynamic plans for cinematography in virtual environments. In this article, we propose a novel approach to virtual camera control,...More
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