Measuring the client performance and energy consumption in mobile cloud gaming

NetGames(2014)

引用 27|浏览22
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摘要
Mobile cloud gaming allows gamers to play games on resource-constrained mobile devices, and a measurement study to quality the client performance and energy consumption is crucial to attract and retain the gamers. In this paper, we adopt an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our experiment results show two major findings that are of interests to researchers, developers, and gamers. First, compared to mobile native games, mobile cloud games save energy by up to 30%. Second, the frame rate, bit rate, and resolution all affect the decoders' resource consumption, while frame rate imposes the highest impact. These findings shed some light on the further enhancements of the emerging mobile cloud gaming platforms.
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关键词
public domain software,client energy consumption measurement,frame rate parameter,power aware computing,open source mobile cloud gaming platform,resource consumption,mobile clients,energy saving,resource-constrained mobile devices,bit rate parameter,resolution parameter,client-server systems,cloud computing,mobile computing,client performance measurement,computer games,video codecs
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