3D interactive clothing animation
ICCASM), 2010 International Conference(2010)
摘要
A framework for clothing animation is developed in this paper. It integrates several key techniques involved in clothing animation. Firstly, an improved mechanical model with real material parameters are used to simulate various types of cloth realistically. Secondly, efficient distance constraints are introduced into our cloth model that effectively limits cloth extensible deformation in the plane without breaking bending deformation. Thirdly, an accelerated algorithm on GPU in collision detection process ensures responsible cloth animation. At last, an interactive system is set up on the three-tier architecture that provides users with some basic functionalities including cloth animation, human model editing and clothing simulation. The interactive editor provides a set of intuitive tools for animators to design a rich variety of human shapes and cloth animation. As a prototype system for clothing animation and virtual dressing, it is fast, reliable and expandable.
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关键词
3d interactive clothing animation,virtual dressing,particle-spring model,gpu,production engineering computing,computer animation,clothing industry,cloth animation,constraints model,interactive editor,real material parameters,mechanical model improvement,implicit integration,three tier architecture,collision detection process,interactive systems,interactive system,breaking bending deformation,mathematical model,animation,clothing,computational modeling,solid modeling
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