Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering

IJVR(2007)

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摘要
Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, in combination of two different level-of-detail techniques: impostors, for characters with low detail, and pseudo-instancing, for characters with full detail. In addition, different approaches are used to increase the diversity in appearance for these characters, and a shadow mapping technique is integrated into the simulation.
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关键词
shadow mapping,level of detail
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