KINECTwheels: wheelchair-accessible motion-based game interaction
CHI '13: CHI Conference on Human Factors in Computing Systems Paris France April, 2013(2013)
摘要
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely. To address this problem, we introduce KINECTWheels, a toolkit that facilitates the integration of wheelchair-based game input. Our library can help game designers to integrate wheelchair input at the development stage, and it can be configured to trigger keystroke events to make off-the-shelf PC games wheelchair-accessible.
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