Proceedings of the 2003 symposium on Interactive 3D graphics

I3D '03 ACM Symposium on Interactive 3D Graphics(2003)

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摘要
The 2003 ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D) is the eighth meeting of our community. This symposium has historically been the leading-edge conference for all aspects of real-time, interactive 3D computer graphics. While the title of our symposium has remained the same, our focus has often changed to highlight the "hot" research directions of the day. In 1990 at Snowbird, we stated the following:"The purpose of the symposium is to look at what research groups are doing with their high-performance, real-time, interactive graphics systems, to find out what special purpose architectures are on the drawing board, to discuss what are the most user-friendly paradigms for interaction with such systems, and to learn what applications are still waiting for an appropriate 3D interactive system."Today graphics hardware is a commodity item, but programmability of that hardware opens new and interesting, yet unknown possibilities. User-friendly paradigms are on our desktop, but not in the virtual environment. The computer game industry is growing faster than the motion picture industry and much of that work is impressive, but we are not yet running Toy Story in real-time 3D.Things have changed since the start of this symposium series, but the core technological exploration embodied in it is still interactive 3D graphics - and it is still an active area. With this edition of the symposium, we express that exploration in terms of today's research problems, and provide a categorization for what we should begin examining in future versions of this symposium.
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关键词
computer game industry,research direction,research problem,symposium series,interactive system,graphics hardware,interactive graphics system,computer graphics,user-friendly paradigm,research group
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