A texture synthesis method for liquid animations

SCA06: The ACM SIGGRAPH / Eurographics Symposium on Computer Animation Vienna Austria September, 2006(2006)

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摘要
In this paper we present a method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system. Rather than advecting texture coordinates on the surface, our algorithm synthesizes a new texture for every frame using an optimization procedure which attempts to match the surface texture to an input sample texture. By synthesizing a new texture for every frame, our method is able to overcome the discontinuities and distortions of an advected parameterization. We achieve temporal coherence by initializing the surface texture with color values advected from the surface at the previous frame and including these colors in the energy function used during optimization.
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关键词
surface tracking,fluid simulation system,surface texture,advecting texture,natural phenomena,input sample texture,texture mapping,texture synthesis,synthesizing texture,new texture,optimization procedure,advected parameterization,surface modeling,physically based animation,texture synthesis method,surface texturing,semi-lagrangian contouring,fluid simulation,previous frame,animated liquid surface,liquid animation,value added,computer graphic,low resolution,sensory substitution,haptics
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