Audio Puzzler: piecing together time-stamped speech transcripts with a puzzle game.

MM08: ACM Multimedia Conference 2008 Vancouver British Columbia Canada October, 2008(2008)

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摘要
We have developed an audio-based casual puzzle game which produces a time-stamped transcription of spoken audio as a by-product of play. Our evaluation of the game indicates that it is both fun and challenging. The transcripts generated using the game are more accurate than those produced using a standard automatic transcription system and the time-stamps of words are within several hundred milliseconds of ground truth.
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