An interactive system for set reconstruction from multiple input sources.

Mikhail Smirnov, Eugene Vendrovsky, Joe Mancewicz, Jonathan Meier,Cyrus A. Wilson

DigiPro '13: The Digital Production Symposium Anaheim California July, 2013(2013)

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摘要
Visual effects pipelines typically require accurate set and environment geometry. However, the type and quality of data obtained on set during production are typically outside the control of the post-production visual effects crew. We present a photogrammetry system which is flexible with respect to input data, and with respect to the specific needs of a shot. Geometry can be reconstructed from a set of input images, which can include a combination of perspective images and spherical images. Direct geometry inputs (e.g. LIDAR scans or Kinect depth maps) can also be integrated into the reconstruction. Alternatively, a pre-existing model can be refined to conform to input imagery, preserving mesh topology if desired, or adaptively re-meshed according to local detail. This process can be guided interactively, to efficiently produce satisfactory geometry though the form and quality of input data may vary.
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