Tracking Hand Articulations: Relying on 3D Visual Hulls Versus Relying on Multiple 2D Cues
ISUVR '13 Proceedings of the 2013 International Symposium on Ubiquitous Virtual Reality, pp. 7-10, 2013.
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We present a method for articulated hand tracking that relies on visual input acquired by a calibrated multicamera system. A state-of-the-art result on this problem has been presented in [12]. In that work, hand tracking is formulated as the minimization of an objective function that quantifies the discrepancy between a hand pose hypothes...More
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