REAL-TIME REFLECTION AND REFRACTION ON A PER-VERTEX BASIS

msra(2008)

引用 24|浏览11
暂无评分
摘要
This paper proposes a novel method for real-time rendering of polygon mesh surfaces with reflection or refraction. The basic process is similar to dynamic environment mapping or cube mapping. Our proposed method is superior to those in that the accurate ray direction is reflected in the resulted image at every vertex on the mesh. Existing real-time techniques suffer from the differences between the viewpoint for the environment map and each reflection point. The proposed method minimizes this by finding an optimal viewpoint for the reflective or refractive mesh. With a sufficient number of vertices and map image resolutions, the users can render reflected images as accurate as ray tracing for all practical purposes, except for reflected objects around ray converging points of reflection on concave surfaces or refraction through convex lenses. The method can be applied to areas which require accuracy such as industrial design. Experiments with a CAD model of a car rear-view mirror and spectacle lenses exhibited results of sufficient quality for design verification.
更多
查看译文
关键词
reflection,refraction,environment mapping,real time rendering
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要