Time-Critical Multiresolution Scene Rendering.

VISUALIZATION '99: Proceedings of the 10th IEEE Visualization 1999 Conference (VIS '99)(1999)

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摘要
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a scene description in which objects are represented as multiresolution meshes. We perform a constrained optimization at each frame to choose the resolution of each potentially visible object that generates the best quality image while meeting timing constraints. The technique provides smooth level-of-detail control and aims at guaranteeing a uniform, bounded frame rate even for widely changing viewing conditions. The optimization algorithm is independent from the particular data structure used to represent multiresolution meshes. The only requirements are the ability to represent a mesh with an arbitrary number of triangles and to traverse a mesh structure at an arbitrary resolution in a short predictable time. A data structure satisfying these criteria is described and experimental results are discussed.
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关键词
time-critical multiresolution scene rendering,graphics scenes,complex geometric descriptions,scene description,multiresolution meshes,constrained optimization,potentially visible object,quality image,timing constraints,smooth level-of-detail control,uniform bounded frame rate,viewing conditions,optimization algorithm,data structure,mesh structure,arbitrary resolution,predictable time
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