BEHAVIOR MODELING FRAMEWORK FOR EMBEDDED SIMULATION

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摘要
Although embedded training has become the preferred approach for training military forces, it is surrounded by a variety of technical challenges. The Inter-Vehicle Embedded Science and Technology (INVEST) Science and Technology Objective (STO) program explores technologies required to embed simulation in combat vehicles. One of these requirements is to provide a simulation environment in which computer generated forces, manned simulators, and live vehicles may interact in real-time. Unfortunately, providing this geographically distributed and untethered real-time interaction is severely limited by the communications requirements imposed by the need to convey large amounts of data between the respective players. By extending the concept of Distributed Interactive Simulation (DIS) dead-reckoning, a vehicle movement method, to the behavioral level, this limitation may be mitigated. The Vehicle Model Generation and Optimization for Embedded Simulation (VMGOES) project at the University of Central Florida is focusing on this aspect of the INVEST program. This paper presents the specifications and development process of VMGOES.
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