Interactive sound propagation using compact acoustic transfer operators

ACM Trans. Graph.(2012)

引用 51|浏览52
暂无评分
摘要
We present an interactive sound propagation algorithm that can compute high orders of specular and diffuse reflections as well as edge diffractions in response to moving sound sources and a moving listener. Our formulation is based on a precomputed acoustic transfer operator, which we compactly represent using the Karhunen-Loeve transform. At runtime, we use a two-pass approach that combines acoustic radiance transfer with interactive ray tracing to compute early reflections as well as higher-order reflections and late reverberation. The overall approach allows accuracy to be traded off for improved performance at runtime, and has a low memory overhead. We demonstrate the performance of our algorithm on different scenarios, including an integration of our algorithm with Valve's Source game engine.
更多
查看译文
关键词
two-pass approach,acoustic radiance transfer,interactive sound propagation algorithm,interactive ray,compact acoustic transfer operator,precomputed acoustic transfer operator,improved performance,Source game engine,sound source,overall approach,different scenario
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要