Efficient polygonization of tree trunks modeled by convolution surfaces

Science China Information Sciences(2013)

引用 27|浏览9
暂无评分
摘要
We present an efficient polygonization approach for tree trunks modeled by line skeleton-based convolution surfaces. A quad-dominated non-convex bounding polyhedron is firstly created along the skeleton, which is then tetrahedralized and subdivided into the pre-defined resolution. After that, the iso-surface within each tetrahedron is extracted using marching tetrahedra. Our algorithm can generate polygons with adaptive edge lengths according to the thickness of the trunk. In addition, we present an efficient CUDA-based parallel algorithm utilizing the high parallelism of the tetrahedron subdivision, the potential field calculation, and the iso-surface extraction.
更多
查看译文
关键词
trunk modeling,skeleton-based modeling,convolution surface,tetrahedral subdivision,CUDA
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要