Discrete texture design using a programmable approach.

SIGGRAPH '13: Special Interest Group on Computer Graphics and Interactive Techniques Conference Anaheim California July, 2013(2013)

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摘要
Many rendering methods use discrete textures (planar arrangements of vector elements) instead of classic bitmaps. Discrete textures are resolution-insensitive and easily allow to modify the elements' geometry or spatial distribution. However, manually drawing such textures is a time-consuming task. Automating this production is a long-time studied subject. The methods designed for this purpose deal with a difficult tradeoff between the reachable variety of textures and the usability for a community of users.
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