Discrete texture design using a programmable approach.
SIGGRAPH '13: Special Interest Group on Computer Graphics and Interactive Techniques Conference Anaheim California July, 2013(2013)
摘要
Many rendering methods use discrete textures (planar arrangements of vector elements) instead of classic bitmaps. Discrete textures are resolution-insensitive and easily allow to modify the elements' geometry or spatial distribution. However, manually drawing such textures is a time-consuming task. Automating this production is a long-time studied subject. The methods designed for this purpose deal with a difficult tradeoff between the reachable variety of textures and the usability for a community of users.
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