Repeated Games against Budgeted Adversaries.

NIPS'10: Proceedings of the 23rd International Conference on Neural Information Processing Systems - Volume 1(2010)

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摘要
We study repeated zero-sum games against an adversary on a budget. Given that an adversary has some constraint on the sequence of actions that he plays, we consider what ought to be the player's best mixed strategy with knowledge of this budget. We show that, for a general class of normal-form games, the min-imax strategy is indeed efficiently computable and relies on a "random playout" technique. We give three diverse applications of this new algorithmic template: a cost-sensitive "Hedge" setting, a particular problem in Metrical Task Systems, and the design of combinatorial prediction markets.
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