GPU methods for real-time haptic interaction with 3D fluids

Lecco(2009)

引用 14|浏览15
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摘要
Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realism of applications ranging from video games to surgical simulators, but it remains a challenging undertaking due to its high computational cost. Humans are very familiar with the look and feel of real fluids, so successful interactive simulations need to obey the mathematical relationships of fluid dynamics with high spatial resolution and fast temporal response. In this work we propose an innovative GPU-based approach that enables real-time haptic rendering of high-resolution 3D Navier-Stokes fluids. We show that moving the vast majority of the computation to the GPU allows for the simulation of touchable fluids at resolutions and frame rates that are significantly higher than any other recent real-time methods without a need for pre-computations. Based on our proposed approach, we build a haptic and graphic rendering system that allows users to interact with 3D virtual smoke in real time through the Novint Falcon, a commercial haptic interface.
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关键词
graphics processing unit,3d fluid flow,computational fluid dynamics,3d virtual smoke,rendering (computer graphics),real-time haptic rendering,novint falcon device,haptic interfaces,coprocessors,3d navier-stokes fluids,fluid dynamics,real time systems,mathematical model,real time,haptic interface,high resolution,three dimensional,fluid flow,computational modeling,force,rendering system
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