Particle-based simulation of snow trampling taking sintering effect into account.

SIGGRAPH '12: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los Angeles California August, 2012(2012)

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摘要
In the real world, solid powders are likely to coalesce firmly with each other owing to melting, which is called sintering and arises in various daily scenes. We herein focus on sintering with snow. In the conventional computer graphics, adhesion of snow to shoes and/or feet when trampling into snow is not explicitly represented without any consideration of the sintering effect, neglect of which in the involved scenes would reduce the overall quality of the work. Procedural particle animation insufficiently represents the behavior of snow with the sintering effect due to the complexity of the phenomena.
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