Analytic Visibility on the GPU.
COMPUTER GRAPHICS FORUM(2013)
摘要
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.
更多查看译文
关键词
I,3,3 [Computer Graphics]: Picture,Image GenerationAntialiasing,I,3,7 [Computer Graphics]: Three-Dimensional Graphics and RealismVisible line,surface algorithms
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络