A New Bandwidth Reduction Method for Distributed Rendering Systems

EurAsia-ICT(2002)

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摘要
Scalable displays generate large and high resolution images and provide an immersive environment. Recently, scalable displays are built on the networked clusters of PCs, each of which has a fast graphics accelerator, memory, CPU, and storage. However, the distributed rendering on clusters is a network bound work because of limited network bandwidth. In this paper, we present a new algorithm for reducing the network bandwidth and implement it with a conventional distributed rendering system. This paper describes the algorithm called geometry tracking that avoids the redundant geometry transmission by indexing geometry data. The experimental results show that our algorithm reduces the network bandwidth up to 42%.
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关键词
high resolution image,indexing geometry data,redundant geometry transmission,network bandwidth,scalable display,geometry tracking,new algorithm,new bandwidth reduction method,fast graphics accelerator,limited network bandwidth,indexation
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