Simple data-driven modeling of brushes.
I3D '10: Symposium on Interactive 3D Graphics and Games Washington D.C. February, 2010(2010)
摘要
We present a new and simple data-driven technique for modeling 3D brushes for use in realistic painting programs. Our technique simplifies and accelerates simulation of the constrained dynamics of brushes by using a small lookup table that efficiently encodes the range of feasible constrained states. The result is a brush model which runs an order of magnitude faster than previous physics-based methods, while at the same time delivering greater deformation fidelity.
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