Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience.

James Everett Young, Ibrahim Shahin, Masayuki Nakane

ACE 2013: Proceedings of the 10th International Conference on Advances in Computer Entertainment - Volume 8253(2013)

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摘要
In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash , a paper doll , and an x-ray mechanism, observing impact on gaming experience.
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