Sketch-based pipeline for mass customization.

SIGGRAPH '13: Special Interest Group on Computer Graphics and Interactive Techniques Conference Anaheim California July, 2013(2013)

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摘要
We present a novel application workflow to physically produce personalized objects by relying on the sketch-based input metaphor. This is achieved by combining different sketch-based retrieval and modeling aspects and optimizing the output for 3D printing technologies. The workflow starts from a user drawn 2D sketch that is used to query a large 3D shape database. A simple but powerful sketch-based modeling technique is employed to modify the result from the query. Taking into account the limitations of the additive manufacturing process we define a fabrication constraint deformation to produce personalized 3D printed objects.
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