Bodies, boards, clubs and bugs: a study of bodily engaging artifacts.

CHI '10: CHI Conference on Human Factors in Computing Systems Atlanta Georgia USA April, 2010(2010)

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摘要
Popular practices with non-digital artifacts were explored in order to reveal qualities for design of interaction that allow for full body experiences, and engagement of a rich array of our senses and bodily capabilities for being-in and moving-in the world. For successful design of movement-based and bodily interactive artifacts, we have to include qualities that allow users to connect their actions with the artifact to the surrounding physical and social world.
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