Planning human walk in virtual environments
Intelligent Robots and Systems, 2002. IEEE/RSJ International Conference (2002)
摘要
This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion planning scheme, including a steering method dedicated to human walk. This steering method integrates a character motion controller assuming realistic animations. The navigation of the character through a virtual environment is modeled as a composition of Bezier curves. The controller is based on motion capture data editing techniques. This approach satisfies some essential computer graphics criteria: a realistic result, a low response time, a collision-free motion in possibly constrained 3D environments. The approach has been implemented and successfully demonstrated on several examples.
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关键词
computer animation,path planning,virtual reality,Bezier curves,collision-free motion,computer animation,human walk,motion controller,motion planning,realistic animations,realistic human motion,robotics,virtual actors,virtual environment,walk planning
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