SGL: a scalable language for data-driven games.
Proceedings of the 2008 ACM SIGMOD international conference on Management of data(2008)
摘要
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and show how complex game behavior can be expressed in a declarative scripting language. The demo will also illustrate the workflow necessary to modify a game and include a visualization of the relational operations that are executed as the game runs.
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