Latency Equalization : A Routing Service for Interactive Applications

msra(2009)

引用 23|浏览12
暂无评分
摘要
Multi-party interactive network applications such as teleconferencing, network gaming and online trading are gaining popularity. In addition to end-to-end latency bounds, these applications require that the perceiveddelay difference among multiple users of the service is minimized. We propose a Latency EQualization (LEQ) servicefor interactive network applications, which equalizes the perceived latency for al l users of an application. To scalably and effectively implement LEQ service, network support is essential. We propose to deploy a few hubs in provider networks to redirect the packets of interactive applications through routes with similar end-to-end delay. We formulate the hub placement problem, prove its NP hardness, and provide a greedy algorithm to solve this probl em. Through extensive simulations, we show that our LEQ hubrouting architecture significantly reduces delay difference in large network topologies. The LEQ architecture is incrementally deployable in today’s networks, requiring only a few nodes t o be modified to perform the LEQ service.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要