Toward game orchestration: tangible manipulation of in-game experiences.

T. C. Nicholas Graham, Quentin Bellay, Irina Schumann,Amir Sepasi

TEI(2012)

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摘要
ABSTRACTWe define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.
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