Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
motion in games, pp. 94-103, 2009.
social networklarge-scale crowdcomputer gameavatar-based onlineproof-of-concept demonstrationMore(8+)
We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-...More
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