Simple Flexible Skinning Based On Manifold Modeling
GRAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS(2009)
摘要
In this paper we propose a simple framework to compute flexible skinning weights, which allows the creation from quasi-rigid to soft deformations. We decompose the input mesh into a set of overlapping regions, in a way similar to the constructive manifold approach. Regions are associated to skeleton bones, and overlaps contain vertices influenced by several bones. A smooth transition function is then defined on overlaps, and is used to compute skinning weights. The size of overlaps can be tuned by the user, enabling an easy control of the desired type of deformations.
更多查看译文
关键词
Skinning, Manifold atlas, Covering
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络