3d gesture recognition applying long short-term memory and contextual knowledge in a CAVE

MPVA@MM(2010)

引用 7|浏览73
暂无评分
摘要
Virtual reality applications are emerging into various regions of research and entertainment. Although visual and acoustic capabilities are already quite impressive, a wide range of users still criticizes the user interface. Frequently complex and very sensitive input devices are being used, although simple gestures would be preferred. While gesture recognition systems are quite common, see Nintendo's Wii mote, a CAVE has further challenges, as the person can be located in any random position and the gestures are not being performed related to a common fixpoint. Applying an infrared tracking system it is possible to reliably locate the hand and compute 3D trajectories. These are then further analyzed with a Long Short-Term Memory approach, which is able to model sequences of variable length with a higher reliability than HMMs.
更多
查看译文
关键词
long short-term memory approach,wii mote,short-term memory,contextual knowledge,cave,sensitive input device,gesture recognition,gesture recognition system,common fixpoint,acoustic capability,lstm,virtual reality,infrared tracking system,model sequence,random position,higher reliability,user interface,tracking system,long short term memory,infrared,input device
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要