Designing mobile snack application for low socioeconomic status families.

PervasiveHealth(2012)

引用 18|浏览11
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computer games,health care,mobile computing,socio-economic effects,health values,healthy family snacking,low SES backgrounds,low socioeconomic status families,mobile phone prototype applications,mobile snack application design,primary caregivers,secondary caregivers,snacking habits,social context,understandable health abstractions,usability evaluation,usefulness evaluation
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