Truthful Color Reproduction in Spatial Augmented Reality Applications

IEEE Transactions on Visualization and Computer Graphics(2013)

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摘要
Spatial augmented reality is especially interesting for the design process of a car, because a lot of virtual content and corresponding real objects are used. One important issue in such a process is that the designer can trust the visualized colors on the real object, because design decisions are made on basis of the projection. In this article, we present an interactive visualization technique which is able to exactly compute the RGB values for the projected image, so that the resulting colors on the real object are equally perceived as the real desired colors. Our approach computes the influences of the ambient light, the material, the pose and the color model of the projector to the resulting colors of the projected RGB values by using a physically-based computation. This information allows us to compute the adjustment for the RGB values for varying projector positions at interactive rates. Since the amount of projectable colors does not only depend on the material and the ambient light, but also on the pose of the projector, our method can be used to interactively adjust the range of projectable colors by moving the projector to arbitrary positions around the real object. We further extend the mentioned method so that it is applicable to multiple projectors.
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关键词
automobile industry,spatial augmented reality applications,image processing and computer vision,radiometry,physically based computation,truthful color reproduction,Virtual reality,projector positions,production engineering computing,Computer Graphics,raytracing,Three-Dimensional Graphics and Realism,Display algorithms,Computing Methodologies,computer graphics,Scene Analysis,color,Radiometry,augmented reality,data visualisation,visualized colors,picture/image generation,design engineering,projected image,Image Processing and Computer Vision,car design process,interactive systems,virtual content,Color,rgb values,Digitization and Image Capture,Raytracing,interactive visualization technique,display algorithms,Picture/Image Generation
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