Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts

Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports(2012)

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摘要
This paper introduces an approach for implementing context-sensitive user-centered scalability (CSUCS) into interactive applications using motion recognition. With scalability we refer to a system’s ability to adapt to the physical and cognitive abilities of a specific user. We discuss an adapted HAAT-model (Human Activity Assistive Technology Model) and the flow concept and show their use in two prototypical implementations: An “exergame” enriching sports exercises for the elderly and an assistive system using gamification elements to enrich the working experience of impaired and elderly persons.
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关键词
Assistive technology,User-Centered Design,Human Computer Interaction (HCI),Human Machine Interaction (HMI),Elderly,Gamification,Exergame,Serious Games,Augmented Reality
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