Novel-View Synthesis Of Outdoor Sport Events Using An Adaptive View-Dependent Geometry

COMPUTER GRAPHICS FORUM(2012)

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摘要
We propose a novel fully automatic method for novel-viewpoint synthesis. Our method robustly handles multi-camera setups featuring wide-baselines in an uncontrolled environment. In a first step, robust and sparse point correspondences are found based on an extension of the Daisy features [TLF10]. These correspondences together with back-projection errors are used to drive a novel adaptive coarse to fine reconstruction method, allowing to approximate detailed geometry while avoiding an extreme triangle count. To render the scene from arbitrary viewpoints we use a view-dependent blending of color information in combination with a view-dependent geometry morph. The view-dependent geometry compensates for misalignments caused by calibration errors. We demonstrate that our method works well under arbitrary lighting conditions with as little as two cameras featuring wide-baselines. The footage taken from real sports broadcast events contains fine geometric structures, which result in nice novel-viewpoint renderings despite of the low resolution in the images.
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关键词
automatic method,fine reconstruction method,approximate detailed geometry,view-dependent blending,view-dependent geometry,view-dependent geometry morph,arbitrary lighting condition,arbitrary viewpoint,fine geometric structure,nice novel-viewpoint rendering,Adaptive View-Dependent Geometry,Novel-View Synthesis,Outdoor Sport Events
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