Multimedia-unfriendly TCP congestion control and home gateway queue management

MMSys '11: Proceedings of the second annual ACM conference on Multimedia systems(2011)

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摘要
Consumer broadband services are increasingly a mix of TCP-based and UDP-based applications, often with quite distinct requirements for interactivity and network performance. Consumers can experience degraded service when application traffic collides at a congestion point between home LANs, service provider edge networks and fractional-Mbit/sec `broadband' links. We illustrate two key issues that arise from the impact of TCP-based data transfers on real-time traffic (such as VoIP or online games) sharing a broadband link. First, well-intentioned modifications to traditional TCP congestion control can noticeably increase the latencies experienced by VoIP or online games. Second, superficially-similar packet dropping rules in broadband gateways can induce distinctly different packet loss rates in VoIP and online game traffic. Our observations provide cautionary guidance to researchers who model such traffic mixes, and to vendors implementing equipment at either end of consumer links.
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关键词
consumer link,broadband gateway,multimedia-unfriendly tcp congestion control,broadband link,congestion point,home gateway queue management,application traffic collides,consumer broadband service,online game,online game traffic,tcp-based data transfer,real-time traffic,queue management,broadband,service provider,data transfer,tcp congestion control,congestion control,network performance
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